WORK

2021

During 2021, I worked on a variety of unannounced projects.
I worked as : – Game Designer
– Technical Game Designer
– VR Technical Designer
– AI Designer
– AI Balancing Designer

2020

Title: XIII Remake
Release Date: 10/11/2020
Involved in the project from 10/02/2020 to 20/12/2020
Genre: Action/Stealth FPS
Platform: PC/XBOX One/PS4
Engine: Unity
Missions: – AI Design
– AI Balancing
– Weapon Balancing
– Level Design (AI Placement)
– Tutorial writing and Implementation
Company: Playmagic
Development: I integrated the team as a Regular Game Designer towards the end of the production with the objective to design AI archetypes as well as improving overall Gameplay and Gamefeel. I was part of a 4 designers team.

My Full Experience Here.

2019

Title: The Light On The Rock
Never Released
Project developed from 15/09/2018 to 20/04/2019
Genre: Narrative Horror First Person
Platform: PC/Consoles
Engine: UE4
Missions: – Writing
– Game Design
– Programming
– Level Design
– 3D modeling
– Animation
Company: Personal project
Development: I developed The Light on the Rock’s prototype with the intent to get it funded and create my own company. I worked with a sound designer to create the soundtrack of the trailer.

My Full Experience Here

2017

Title: Coaster Combat
Release Date: 30/11/2017
Involved in the project from 5/07/2017 to 30/11/2017
Genre: VR Roller Coaster Shooter
Platform: GearVR, Oculus Quest, Oculus Quest 2
Engine: UE4
Missions: – Prototyping
– Weapon Balancing
– Level Design
– Coaster Track Design
– Enemy Balancing
Company: Vertigo Games Amsterdam
Development: I integrated the development towards the middle of the production. I was part of a 3 designers team.

My Full Experience here



Title: Babylon
Release Date: 20/06/2017
Involved in the project from 14/04/2016 to 20/06/2017
Genre: VR God Game
Platform: HTC Vive
Engine: Unity
Missions: – Mechanic Design
– Level Design
– Prototyping
– Balancing
– Writing
Master Degree Student project
Development: The prototype has been realized by a team of 8 students in 6 month after a complete reboot of the project. I took part in this project from the concept phase to the polishing phase of this vertical slice.

My Full Experience Here

2016

Title: Muld
Release Date: 30/11/2016
Involved in the project from 15/06/2016 to 25/09/2016
Genre: Farm Management Serious Game
Platform: Cross-Platform PC/Tablet
Missions: – Mechanic Design
– Balancing
– Creation of a documentation
Company: Lukus
Development: I integrated the development team towards the end of the project. We were a team of 6 people with 2 designers.

My Full Experience Here


Title: Mur
Release Date: 25/01/2017
Involved in the project from 15/06/2016 to 25/09/2016
Genre: VR Musical Tale
Platform: Mobile
Missions: – Mechanic Design
– Prototyping
Company: Step In Books
Development: I integrated the development team at the beginning of the project. We were a team of 2 people both designers and programmers.

My Full Experience Here

2014

Title: Hrolf Kraki
Release Date: 20/08/2015
Involved in the project from 01/07/2014 to 20/11/2014
Genre: Viking Fantasy Pen ‘n Paper RPG
Platform: Pen ‘n Paper
Missions: – Writer
– Mechanic Designer
– Quest Designer
Company: 7ème Cercle
Development: These books were the closing chapters of the Yggdrasill series. I was mostly left in charge of the redaction of the two books with the final proof reading by the two bosses.

My Full Experience Here

2013

Title: Galactic Lobby
Release Date: 20/06/2013
Involved in the project from 10/12/2013 to 20/06/2013
Genre: 4X boardgame
Platform: Boardgame
Missions: – Mechanic Design
– Balancing
First Year Student Project
Development: This boardgame was developed within a year by a team of 4 students. I was 1 of the 2 game designers involved.

My Full Experience