My Work

Project: Civitas
Company: Directive Games (Contractor)
Year: 2022 – 2025
Roles: Senior System & Economy Designer
Genre: Web3 MMO City Builder
Mission: I was brought at the beginning of the pre-production phase of Civitas to take care of the System Design and Economy Design of the game with a particular attention to the longevity and economic profitability of the game for both the company and the players. READ MORE

Project: TMA
Company: Directive Games (Contractor)
Year: 2023 – 2024
Roles: Producer & Live System Designer
Genre: Web3 Hero Shooter
Mission: My main goal with TMA was to coordinate 2 production teams to deliver critical milestones (P2A and 0.9 version) of live content. I also designed and implemented quests and anti-cheat systems. READ MORE

Project: Unannounced Project
Company: Limbic Entertainment
Year: 2022
Roles: Senior System Designer
Genre: City Builder
Mission: I integrated the project during its pre-production phase and was in charge of the combat system design of the game.

Projects: Co-Dev Unannounced Projects
Company: Playmagic
Year: 2020 – 2022
Roles: Senior System Designer
Genre: Multiple
Mission: I was brought to work on multiple unannounced projects with different partner companies such as Sumo Digital and TLM Partners.

Projects: XIII
Company: Playmagic
Year: 2020
Roles: Senior Game Designer
Genre: Infiltration FPS
Mission: I worked on the AI design of enemy NPCs as well as the balancing of weapons and the Level design of 3 levels of the game. READ MORE

Projects: Big Brother the game
Company: 9th Impact
Year: 2019
Roles: Senior Game Designer & Producer
Genre: Online Party game
Mission: I was in charge of Content Design, Level Design as well as the implementation of Agile practices in the company. READ MORE

Projects: The Light on the Rock
Company: Solo Project
Year: 2018 – 2019
Roles: Technical Game Designer, Writer
Genre: Narrative Horror Game
Mission: I did everything from the writing of the story to the creation of a vertical slice prototype and a trailer. I worked in collaboration with a sound designer for the trailer. READ MORE

Projects: Coaster Combat VR
Company: Vertigo Games
Year: 2017
Roles: Technical Game Design Intern
Genre: VR Roller Coaster Shooter
Mission: I worked on the weapon balancing and the level design of the game. READ MORE

Projects: Babylon
Company: Student Project
Year: 2016 – 2017
Roles: Game Designer
Genre: VR God Game
Mission: I worked on the System Design and Level Design of the game. READ MORE

Projects: Muld
Company: Step in Books
Year: 2016
Roles: Game Design Intern
Genre: Farm Management
Mission: I worked on the System Design and the balancing of the game. READ MORE

Projects: Mur
Company: Step in Books
Year: 2016
Roles: Technical Game Design Intern
Genre: Narrative Children Game
Mission: I worked on the Mini-games Design as well as the Level Design and the implementation of features. READ MORE

Projects: Seven Minute in Warsaw Ghetto
Company: Step in Books
Year: 2016
Roles: Technical Game Design Intern
Genre: AR Movie Adaptation
Mission: I worked on the Level Design as well as the Optimization of the game. READ MORE

Projects: Barababor
Company: Zeilt Production
Year: 2015
Roles: Technical Game Design Intern
Genre: Franchise MOBA
Mission: I worked on the Game Design and the implementation of features. READ MORE

Projects: Prochain Arrêt
Company: Zeilt Production
Year: 2015
Roles: Technical Game Design Intern
Genre: Franchise AR Game
Mission: I worked on the Mini-Game Design as well as the implementation of a store. READ MORE

Projects: Hrolf Kraki
Company: 7ème Cercle
Year: 2014
Roles: Writer & Game Designer
Genre: Fantasy TTRPG
Mission: I wrote the last 2 books of the Yggdrasill series and created multiple systems. READ MORE