Design Resources

I have now been a Game Designer for 8 years (after a 5 year degree in the domain) and I have had many opportunities to find out that Game Design is more about flying by the seat of your pants than rigorously following a method. Nonetheless, in those close to 15 years on the field, I have learnt a couple of things that I believe could be useful for others. If nothing else, feel free to treat this section as my own nerdy rambling.

Economy Design 101 – What’s an Economy?

Where we quickly discuss what is an economy and what is the most important thing to keep in mind when designing an economy.

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Economy Design 102 – Player Led Economy & Environment Economy

Today we start killing dragons and take a look at the actors of the economy. We also see why defining who is the motor of the economy has major repercussion on design choices.

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Economy Design 103 – Currencies

Today we tackle the subject of currencies, what they are, how they work and why our economy is based on a collective hallucination.

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Economy Design 104 – Value of things Part 1

The first part of the answer to the great question « What makes things worth something? ». Basically how do we price things.

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Economy Design 104 – Value of Things Part 2

We keep trying to figure out how to price something. And we also discuss diamonds, war crimes and chocolate.

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Economy Design 105 – Obsolescence

Today we are talking about all the ways we can increase the money we make with an item by making it useless. And we take a dig at Apple.

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