Economy Design 106 – Markets and Institutions

We are now entering the realm of the ways and places where people participate in the economy. Markets can be considered as the “physical” places where players are invited to trade, the tools that allow the exchange of currency and goods between players. The institutions are closer to practices and rituals that the players will … Lire la suite Economy Design 106 – Markets and Institutions

Economy Design 102 – Player Economy & Environment Economy

The first kind of question that we need to keep in mind when designing an economy for a multi-player game is “Who will be mostly driving the economy?”. When it comes to multi player games, there are mostly 2 types of economy: Player Led Economy and Environment Economy. Player Led Economy A Player Led Economy … Lire la suite Economy Design 102 – Player Economy & Environment Economy

XIII Remake

Developed on Unity 2019. XIII is the multiplatform (PC, PS4, XBOX One) remake of the original and classic FPS XIII from 2003. I worked on the game as an Senior Game Designer for PlayMagic Malta. During this project, my first mission has been to entirely design the AI of the enemies, creating behavior trees and … Lire la suite XIII Remake